Game requires six dice. Players roll dice and keep at least one die after each roll and reroll the rest. A 1 and 4 must be kept, the score from the other 4 dice are added, max score is 24.
The objective of the game is to score highest total from 4 dice. The game is played with 6 six-sided dice. In each turn player throws 6 dice. After each throw player is required to set aside at least one or more scoring dice. Cast for cash.
1-4-24
Goal: With six dice, obtain a 1 and 4 and get the highest score possible with the other 4 dice, max score of 24.
Play: Six dice and two or more players is required. Being the first player is a disadvantage so it is recommended that the starting player is determined by the lowest roll. Player starts and continues clockwise.
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Player begins by rolling all six dice. After each roll the player is required to keep at least one die and re-roll the remaining. Once a dice is kept you can no longer roll it. A turn ends when all dice have been held.
A player must keep a 1 and a 4 or else they are disqualified. The remaining four dice are totaled, the maximum score for a turn is 24.
The winner is the player with the highest score.
Gambling & Bar Rules Turtle run games.
Game play is the same as above. Each round starts with everyone putting money into a pot, usually $1.
The player with the highest score wins the pot. There must be one distinct winner. If there is a tie between players a new pot is created between all players and a new game is started. This continues until you have one distinct winner, that players collects the money from all pots.
(Redirected from Ship, Captain, and Crew)
A completed turn, showing a ship (6), captain (5)and crew (4), with a cargo worth three points (2+1) | |
Genre(s) | Drinking |
---|---|
Players | 2+ |
Playing time | <15 min./round |
Ship, Captain, and Crew (also referred to as Cap'n, Bos'n, Mate; Ship of Fools; Clickety Clack; 6-5-4[1] or Destroyer) is a drinking game played with five dice. The game can be played with as few as two people, but is usually played in a group of five or more. The object of the game is to roll a six (the 'ship'), a five ('captain'), and a four ('crew') with three dice, and get the highest score with the other two dice ('the ship's cargo'). In other versions, a four is the 'mate' and the remaining dice are the crew.[2]
Alternatively, the game may be played for antes placed in a pot. Any amount can be predetermined for ante to the pot for each round with winner taking all or the pot going forward in the case of a tie.
Rules[edit]
Each player starts their turn by rolling five dice. They are attempting to roll a 6, 5 and 4 in descending order, and whenever the number they require is rolled, they 'bank' it by setting it aside.[2]
For example, if the first roll of the dice shows a 6, a 4, two 3's and a 1, the player banks the 6 but must reroll the 4 because there is no 5 yet. If their second roll is a 6, a 5, a 4 and a 1 they may bank the 5 and 4 together, and now they have a full 'crew' for their ship.
Each player has only three rolls, and after their third they score their turn. If they have a crewed ship then they score the 'cargo' - the total of the other two dice. If they do not have a crewed ship, they score nothing.[2]
The winner is the player at the end of a round who has the highest score.
When beginning the next round, play begins with the player to the right (counter-clockwise) of the first player in the previous round. Alternatively, the player who won the last round starts the next round.
Traditions[edit]
The last person to throw the dice in a round is 'the hammer.' The current winning score is 'the point.' It is common to hear a player who is not keeping up ask, 'What's the point and who's the hammer?'
A two is the lowest score and is called a 'minimum.' Double sixes, or scoring a twelve, is often referred to as a 'midnight', most likely because 12 o'clock at night on a non-military clock is known as midnight. Sixes have also been known to be called boxcars.
6 5 4 Dice
Players often stay with their dice after achieving a score of nine or better (assuming no other player has an established point above their nine or better), but are often subjected to elevated pressure from players with a lower, or no score at all and are advised to 'man-up' and 're-roll', thus discounting proven statistics and general logic for the sake of pure machismo. However, it is important to note that in some rare cases, even low scores sometimes win.
It is possible to play this game for money, either by anteing or by playing for a set value per point.
When played as a drinking game, at the end of the round everyone except for the winner must drink. Alternatively, the winner may roll dice to determine how many drinks the losers must consume.
References[edit]
4 Player Dice Games
- ^'Destroyer (a.k.a. 6-5-4)'. everything2. The Everything Development Company. 2002-01-20. Retrieved 2008-02-04.
- ^ abc'Ship Captain,and Crew'.
Dice Games With 4 Dice
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